

And with "supported", I mean with a full documentation, an official developers forum not accessible to the public, were we could post questions, reports bugs, and get real feedback about it. Now, compare this, with the almost 4000 pages of the P3D SDK, all in the same place, always updated for each minor build, and professionally supported.īe sure that, if X-Plane devs will come out with a proper SDK, starting with an exporter for 3DS Max made AND supported by the X-Plane devs, we'll surely have a serious look at it. The rest of the SDK documentation is scattered through a number of unofficial websites, blogs posts and forum posts. Right now, the only option to export from 3DS Max to X-Plane 11, it's just an unofficial plugin made by some users, with 2 pages of docs. We had the P3DV4 SDK in our hands about 6 months before the product was even announced.that's how you do it. This, alone would be a mistake, because you should release the SDK *BEFORE* the product gets released to the public. This was announced when X-Plane 11 was in Beta to be released after the final release. But the problem is: it has been years they promised a better SDK, for example by supplying an official exporter for 3DS Max. We don't have anything against X-Plane as such. You should reverse the question: why the only well known developer/publisher which supports X-Plane is Aerosoft ? That's easy: they distribute the boxed version of X-Plane so, they have an additional interest doing so. Just offering a suggestion, not trying to sway any opinions Not to mention the literally thousands of freeware and donationware products out there, like Boston, San Francisco, Portland, LAX, San Diego, and tons others.Īn x-plane realease of ANY fsdt scenery, would be met with much fanfare in the x-plane community. Worth, Fort Myers, Salt Lake City, Baltimore, and Nimbus Simulations (an x-plane only scenery dev)'s Orlando, Phoenix, and Chicago-O'Hare. X-Plane is capable of handling some truly incredible sceneries. there is a tremendous opportunity for FSDT, FlightBeam, T2T, FlyTampa, and other FSX/P3D exclusive scenery devs.

2 years ago, I would have never thought of even proposing or asking this question. In my own opinion, the x-plane market has been growing faster than FSX or P3D ever has. The demand for payware (of all kinds) in the x-plane community has been increasing, and continues to do so with every new user. They are beginning to recognize the market. Myers, Anchorage, Oslo, among others are truly stunning detailed sceneries by Areosoft - made for x-plane 11. Big scenery devs like Areosoft are beginning to see that converting their sceneries is a viable, money-making idea. It has also experienced an incredible surge in new users since the release of x-plane 11 in late 2016. X-Plane is a 64-bit platform (As is P3Dv4, which is why FSDT is looking to expand there).

I often have to look closely to convince myself that some of these airports are still in a simulator, and not the real thingįor me, there's just one thing holding me back from literally giving FSDT hundreds of dollars (Yes, I'm a bit of a sucker for high quality airports).

I am a great admirer of FSDT's incredible work for the FSX/P3D universe.
